local lp = game:GetService "Players".LocalPlayer if lp.Character:FindFirstChild "Head" then local char = lp.Character char.Archivable = true local new = char:Clone() new.Parent = workspace lp.Character = new wait(2) local oldhum = char:FindFirstChildWhichIsA "Humanoid" local newhum = oldhum:Clone() newhum.Parent = char newhum.RequiresNeck = false oldhum.Parent = nil wait(2) lp.Character = char new:Destroy() wait(1) newhum:GetPropertyChangedSignal("Health"):Connect( function() if newhum.Health <= 0 then oldhum.Parent = lp.Character wait(1) oldhum:Destroy() end end) workspace.CurrentCamera.CameraSubject = char if char:FindFirstChild "Animate" then char.Animate.Disabled = true wait(.1) char.Animate.Disabled = false end lp.Character:FindFirstChild "Head":Destroy() end