2021-11-03 12:26:46.545615+0300 FactoryCorp[2904:514393] UnityIAP UnityEarlyTransactionObserver: Created 2021-11-03 12:26:46.546025+0300 FactoryCorp[2904:514393] UnityIAP UnityEarlyTransactionObserver: Registered for lifecycle events CrashReporter: initialized 2021-11-03 12:26:46.684186+0300 FactoryCorp[2904:514393] Built from '2020.3/staging' branch, Version '2020.3.21f1 (a38c86f6690f)', Build type 'Release', Scripting Backend 'il2cpp' 2021-11-03 12:26:46.684563+0300 FactoryCorp[2904:514393] MemoryManager: Using 'Default' Allocator. -> applicationDidFinishLaunching() 2021-11-03 12:26:46.875565+0300 FactoryCorp[2904:514393] fopen failed for data file: errno = 2 (No such file or directory) 2021-11-03 12:26:46.875623+0300 FactoryCorp[2904:514393] Errors found! Invalidating cache... 2021-11-03 12:26:47.064793+0300 FactoryCorp[2904:514393] UnityIAP UnityEarlyTransactionObserver: Added to the payment queue -> applicationDidBecomeActive() [Subsystems] Discovering subsystems at path /private/var/containers/Bundle/Application/AFA67149-AD9F-4AEA-ADBD-D003105896A8/FactoryCorp.app/Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Initializing Metal device caps: Apple A14 GPU Initialize engine version: 2020.3.21f1 (a38c86f6690f) CrashReporter: No pending report exists at /var/mobile/Containers/Data/Application/4E71FE2D-7780-4D1A-BF86-3B6191C7F6FC/Library/Caches/CrashReports/crash-pending.plcrash 2021-11-03 12:26:48.336930+0300 FactoryCorp[2904:514684] fopen failed for data file: errno = 2 (No such file or directory) 2021-11-03 12:26:48.336983+0300 FactoryCorp[2904:514684] Errors found! Invalidating cache... 2021-11-03 12:26:48.497600+0300 FactoryCorp[2904:514393] Unbalanced calls to begin/end appearance transitions for . UnloadTime: 2.341458 ms 2021-11-03 12:26:51.258899+0300 FactoryCorp[2904:514652] 8.7.0 - [Firebase/Core][I-COR000003] The default Firebase app has not yet been configured. Add `FirebaseApp.configure()` to your application initialization. This can be done in in the App Delegate's application(_:didFinishLaunchingWithOptions:)` (or the `@main` struct's initializer in SwiftUI). Read more: https://goo.gl/ctyzm8. 2021-11-03 12:26:51.339643+0300 FactoryCorp[2904:514652] 8.7.0 - [Firebase/Analytics][I-ACS023007] Analytics v.8.7.0 started 2021-11-03 12:26:51.339846+0300 FactoryCorp[2904:514652] 8.7.0 - [Firebase/Analytics][I-ACS023008] To enable debug logging set the following application argument: -FIRAnalyticsDebugEnabled (see http://goo.gl/RfcP7r) 2021-11-03 12:26:51.355686+0300 FactoryCorp[2904:514623] 8.7.0 - [Firebase/Messaging][I-FCM001000] FIRMessaging Remote Notifications proxy enabled, will swizzle remote notification receiver handlers. If you'd prefer to manually integrate Firebase Messaging, add "FirebaseAppDelegateProxyEnabled" to your Info.plist, and set it to NO. Follow the instructions at: https://firebase.google.com/docs/cloud-messaging/ios/client#method_swizzling_in_firebase_messaging to ensure proper integration. 2021-11-03 12:26:51.406129+0300 FactoryCorp[2904:514393] I/UnityAds: +[UnityServices initialize:delegate:testMode:usePerPlacementLoad:initializationDelegate:] (line:97) :: Initializing Unity Ads 3.7.5 (3750) with game id 3630974 in test mode 2021-11-03 12:26:51.416836+0300 FactoryCorp[2904:514623] I/UnityAds: -[USRVInitializeStateConfig execute] (line:234) :: Unity Ads init: load configuration from https://config.unityads.unity3d.com/webview/3.7.5/release/config.json 2021-11-03 12:26:51.664497+0300 FactoryCorp[2904:514653] 8.7.0 - [Firebase/Analytics][I-ACS800023] No pending snapshot to activate. SDK name: app_measurement 2021-11-03 12:26:51.732913+0300 FactoryCorp[2904:514805] 8.7.0 - [Firebase/Messaging][I-FCM002022] APNS device token not set before retrieving FCM Token for Sender ID '225497163898'. Notifications to this FCM Token will not be delivered over APNS.Be sure to re-retrieve the FCM token once the APNS device token is set. 2021-11-03 12:26:51.744798+0300 FactoryCorp[2904:514771] 8.7.0 - [Firebase/Analytics][I-ACS023012] Analytics collection enabled 2021-11-03 12:26:51.744922+0300 FactoryCorp[2904:514771] 8.7.0 - [Firebase/Analytics][I-ACS023220] Analytics screen reporting is enabled. Call +[FIRAnalytics logEventWithName:FIREventScreenView parameters:] to log a screen view event. To disable automatic screen reporting, set the flag FirebaseAutomaticScreenReportingEnabled to NO (boolean) in the Info.plist 2021-11-03 12:26:51.912743+0300 FactoryCorp[2904:514653] [assertion] Error acquiring assertion: 2021-11-03 12:26:51.912802+0300 FactoryCorp[2904:514653] [ProcessSuspension] 0x1171f9140 - ProcessAssertion: Failed to acquire RBS assertion 'ConnectionTerminationWatchdog' for process with PID=2910, error: Error Domain=RBSServiceErrorDomain Code=1 "target is not running or doesn't have entitlement com.apple.runningboard.assertions.webkit" UserInfo={NSLocalizedFailureReason=target is not running or doesn't have entitlement com.apple.runningboard.assertions.webkit} 2021-11-03 12:26:52.028375+0300 FactoryCorp[2904:514805] Attribution returned an error: Error Domain=ADClientErrorDomain Code=1 "The app is not authorized for ad tracking" UserInfo={NSLocalizedDescription=The app is not authorized for ad tracking} 2021-11-03 12:26:52.028716+0300 FactoryCorp[2904:514805] 8.7.0 - [Firebase/Analytics][I-ACS032010] Cannot send request for Search Ad campaign attribution. Error: Error Domain=ADClientErrorDomain Code=1 "The app is not authorized for ad tracking" UserInfo={NSLocalizedDescription=The app is not authorized for ad tracking} 2021-11-03 12:26:52.054660+0300 FactoryCorp[2904:514623] I/UnityAds: -[USRVInitializeStateLoadWeb execute] (line:323) :: Unity Ads init: loading webapp from https://webview.unityads.unity3d.com/webview/3.7.4/release/index.html callbackDictString: {"callbackId":"BranchCallbackId1","error":null,"params":{"linkProperties":{},"universalObject":{}}} Branch:_asyncCallbackWithBranchUniversalObject(String) 2021-11-03 12:26:52.804363+0300 FactoryCorp[2904:514393] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:70) :: mediation detection is:{"UnityEngine":true} 2021-11-03 12:26:52.810264+0300 FactoryCorp[2904:514393] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:70) :: Requesting configuration from https://publisher-config.unityads.unity3d.com/games/3630974/configuration?networkOperator=28602&freeMemory=56976&batteryStatus=2&batteryLevel=0.7400000095367432&screenBrightness=0.5363925099372864&volume=0.0625&deviceFreeSpace=52728604&totalSpace=124874004&totalMemory=2212688&deviceName=93739c3d7a61eefd19ea83c36eb23335f64cae150e19e4b2c30c670629a4c374&vendorIdentifier=B50836CC-4E7E-4976-B651-FEE524870DC4&localeList=tr-TR%2Cen-US¤tUiTheme=1&adNetworkPlist=cstr6suwn9.skadnetwork%2C4DZT52R2T5.skadnetwork%2Csu67r6k2v3.skadnetwork%2CGTA9LK7P23.skadnetwork%2Cludvb6z3bs.skadnetwork&systemBootTime=1635842791&trackingAuthStatus=0&idfi=45beeb99-a003-4887-80f7-022612a62211&advertisingTrackingId=00000000-0000-0000-0000-000000000000&limitAdTracking=false&connectionType=wifi&screenHeight=844&screenWidth=390&bundleId=com.gleamgames.fcorp&encrypted=true&rooted=false&platform=ios&sdkVersion=3750&osVersion=15.1&deviceModel=iPhone13%2C2&language=tr_TR&test=true&analyticsUserId=4c2b24bb100164ed7bfa490361e5c0ec&analyticsSessionId=6079666356266613983&first=true&framework=%5Bobject%20Object%5D&adapter=%5Bobject%20Object%5D 2021-11-03 12:26:53.271595+0300 FactoryCorp[2904:514393] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:70) :: Received configuration for token eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJhcHBMZXZlbENvcHBhIjp0cnVlLCJhdHQiOjAsImF1YyI6MCwiYXpwIjoiMzZmYzcyNjItMWNjZi00NTYzLWI3YWYtMmU4MTI4MmIxMmExIiwiY2FsY3VsYXRlZENvcHBhIjp0cnVlLCJjb25zZW50IjpmYWxzZSwiY29udGV4dHVhbE9ubHkiOmZhbHNlLCJjcGkiOjIwMiwiY3JlYXRlZCI6MTYzNTcxMTUyNzAwMCwiZGx0IjowLCJkdCI6MCwiZXhwIjoxNjM3MTQxMjEzLCJpYXAiOjU0LCJpYXQiOjE2MzU5MzE2MTMsImlnIjoiNFhlUnpNVGJBdGhRaWgvNUxtQmlvUXc2V21RUzA4N3dJbUFoRGxXY1EwVGwrYk9QTHZ0QWRGaVBZUENpZ1gxaWc2SlBQQT09IiwiaXNzIjoiYWRzLWdhbWUtY29uZmlndXJhdGlvbi51bml0eWFkcy51bml0eTNkLmNvbSIsImxlZ2FsVGVycml0b3J5IjowLCJsdHYiOjc3LCJwcm8iOjE4OCwicHJveGllZCI6ZmFsc2UsInN1YiI6ImZqdWd2b0YvVU5PMEhBNHVrRlRLWEdVdDJyOHZjOTA5bHIwMW9BMG9pKzdBa2xPblpYV3RHMEJPejdnd0RXNXpKaGtSR0E9PSIsInVzZXJBZ2VHYXRlUmVzdWx0IjpmYWxzZSwidmciOiJlU2ozTXd5eWZqb0ljTjcxNis0SmxVMjR4eEZpMkEra24xY3FndWFPREY3UFhNZk5FZ3FZQWJCRnNoN042Y1pPUnY4THdBPT0iLCJ4cHIiOjI1NH0.duoHsHd9LkWQ6swda5-WbDuqzRdAaPljgOr7-w3PGQM (A/B group 10) 2021-11-03 12:26:53.291174+0300 FactoryCorp[2904:514393] LTE 2021-11-03 12:26:53.298506+0300 FactoryCorp[2904:514393] LTE 2021-11-03 12:26:53.300300+0300 FactoryCorp[2904:514393] LTE 2021-11-03 12:26:53.306052+0300 FactoryCorp[2904:514393] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:70) :: Requesting ad plan from https://auction.unityads.unity3d.com/v6/games/3630974/requests?idfi=45beeb99-a003-4887-80f7-022612a62211&advertisingTrackingId=00000000-0000-0000-0000-000000000000&limitAdTracking=false&deviceModel=iPhone13%2C2&platform=ios&sdkVersion=3750&stores=apple&osVersion=15.1&screenScale=3&screenWidth=390&screenHeight=844&connectionType=wifi&networkType=13 WARNING -> applicationDidReceiveMemoryWarning() Unloading 6 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 7.203708 ms Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.NotificationService.Controller.NotificationController.GenerateListeners () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at Zenject.ZenFactoryMethod.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at Zenject.DiContainer.InstantiateInternal (System.Type concreteType, System.Boolean autoInject, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00000] in <00000000000000000000000000000000>:0 at Zenject.TransientProvider.GetAllInstancesWithInjectSplit (Zenject.InjectContext context, System.Collections.Generic.List`1[T] args, System.Action& injectAction, System.Collections.Generic.List`1[T] buffer) [0x00000] in <00000000000000000000000000000000>:0 at Zenject.CachedProvider.GetAllInstancesWithInjectSplit (Zenject.InjectContext context, System.Collections.Generic.List`1[T] args, System.Action& injectAction, System.Collections.Generic.List`1[T] buffer) [0x00000] in <00000000000000000000000000000000>:0 at Zenject.IProviderExtensions.GetAllInstances (Zenject.IProvider creator, Zenject.InjectContext context, System.Collections.Generic.List`1[T] args, System.Collections.Generic.List`1[T] buffer) [0x00000] in <00000000000000000000000000000000>:0 at Zenject.DiContainer.SafeGetInstances (Zenject.DiContainer+ProviderInfo providerInfo, Zenject.InjectContext context, System.Collections.Generic.List`1[T] instances) [0x00000] in <00000000000000000000000000000000>:0 at Zenject.DiContainer.ResolveDependencyRoots () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.DiContainer.ResolveRoots () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.SceneContext.Resolve () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.RunnableContext.Run () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at Zenject.ZenFactoryMethod.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at Zenject.DiContainer.InstantiateInternal (System.Type concreteType, System.Boolean autoInject, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00000] in <00000000000000000000000000000000>:0 at Zenject.TransientProvider.GetAllInstancesWithInjectSplit (Zenject.InjectContext context, System.Collections.Generic.List`1[T] args, System.Action& injectAction, System.Collections.Generic.List`1[T] buffer) [0x00000] in <00000000000000000000000000000000>:0 at Zenject.CachedProvider.GetAllInstancesWithInjectSplit (Zenject.InjectContext context, System.Collections.Generic.List`1[T] args, System.Action& injectAction, System.Collections.Generic.List`1[T] buffer) [0x00000] in <00000000000000000000000000000000>:0 at Zenject.IProviderExtensions.GetAllInstances (Zenject.IProvider creator, Zenject.InjectContext context, System.Collections.Generic.List`1[T] args, System.Collections.Generic.List`1[T] buffer) [0x00000] in <00000000000000000000000000000000>:0 at Zenject.DiContainer.SafeGetInstances (Zenject.DiContainer+ProviderInfo providerInfo, Zenject.InjectContext context, System.Collections.Generic.List`1[T] instances) [0x00000] in <00000000000000000000000000000000>:0 at Zenject.DiContainer.ResolveDependencyRoots () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.DiContainer.ResolveRoots () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.SceneContext.Resolve () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.RunnableContext.Run () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as ZenjectException: Error occurred while instantiating object with type 'NotificationController' at Zenject.DiContainer.InstantiateInternal (System.Type concreteType, System.Boolean autoInject, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00000] in <00000000000000000000000000000000>:0 at Zenject.TransientProvider.GetAllInstancesWithInjectSplit (Zenject.InjectContext context, System.Collections.Generic.List`1[T] args, System.Action& injectAction, System.Collections.Generic.List`1[T] buffer) [0x00000] in <00000000000000000000000000000000>:0 at Zenject.CachedProvider.GetAllInstancesWithInjectSplit (Zenject.InjectContext context, System.Collections.Generic.List`1[T] args, System.Action& injectAction, System.Collections.Generic.List`1[T] buffer) [0x00000] in <00000000000000000000000000000000>:0 at Zenject.IProviderExtensions.GetAllInstances (Zenject.IProvider creator, Zenject.InjectContext context, System.Collections.Generic.List`1[T] args, System.Collections.Generic.List`1[T] buffer) [0x00000] in <00000000000000000000000000000000>:0 at Zenject.DiContainer.SafeGetInstances (Zenject.DiContainer+ProviderInfo providerInfo, Zenject.InjectContext context, System.Collections.Generic.List`1[T] instances) [0x00000] in <00000000000000000000000000000000>:0 at Zenject.DiContainer.ResolveDependencyRoots () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.DiContainer.ResolveRoots () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.SceneContext.Resolve () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.RunnableContext.Run () [0x00000] in <00000000000000000000000000000000>:0 Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.StarUIButton.PlayStarCollectionAnimation () [0x00000] in <00000000000000000000000000000000>:0 Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.AchievementsToDoPanelButton.ListenEvents () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.AchievementsToDoPanelButton.Start () [0x00000] in <00000000000000000000000000000000>:0 Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.PiggyBankPanelButton.UpdateView () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.PiggyBankPanelButton.Start () [0x00000] in <00000000000000000000000000000000>:0 Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.BoosterUIIcon.CheckBoosterIcon () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.BoosterUIIcon.Start () [0x00000] in <00000000000000000000000000000000>:0 DOTWEEN ► The Sequence has started and is now locked, you can only elements to a Sequence before it starts DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean) DG.Tweening.TweenSettingsExtensions:Append(Sequence, Tween) GleamGames.FactoryCorp.UI.SceneTransitionAnimationController:Display(Boolean) System.Action`1:Invoke(T) GleamGames.FactoryCorp.SceneManagement.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DOTWEEN ► The Sequence has started and is now locked, you can only elements to a Sequence before it starts DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean) DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween) GleamGames.FactoryCorp.UI.SceneTransitionAnimationController:Display(Boolean) System.Action`1:Invoke(T) GleamGames.FactoryCorp.SceneManagement.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DOTWEEN ► The Sequence has started and is now locked, you can only elements to a Sequence before it starts DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean) DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween) GleamGames.FactoryCorp.UI.SceneTransitionAnimationController:Display(Boolean) System.Action`1:Invoke(T) GleamGames.FactoryCorp.SceneManagement.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DOTWEEN ► The Sequence has started and is now locked, you can only elements to a Sequence before it starts DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean) DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween) GleamGames.FactoryCorp.UI.SceneTransitionAnimationController:Display(Boolean) System.Action`1:Invoke(T) GleamGames.FactoryCorp.SceneManagement.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DOTWEEN ► The Sequence has started and is now locked, you can only elements to a Sequence before it starts DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean) DG.Tweening.TweenSettingsExtensions:AppendInterval(Sequence, Single) GleamGames.FactoryCorp.UI.SceneTransitionAnimationController:Display(Boolean) System.Action`1:Invoke(T) GleamGames.FactoryCorp.SceneManagement.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 6983. Total: 19.479125 ms (FindLiveObjects: 0.277333 ms CreateObjectMapping: 0.125208 ms MarkObjects: 18.835917 ms DeleteObjects: 0.240250 ms) 2021-11-03 12:26:55.886378+0300 FactoryCorp[2904:514393] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:70) :: Webview started using the latest version 2021-11-03 12:26:55.886676+0300 FactoryCorp[2904:514393] LTE Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.SettingsPanel.UpdateUserIdText () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.FactoryCorpButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.UIPanel.TogglePanel (System.Boolean value, System.Object[] arguments) [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.SettingsPanel.TogglePanel (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.FactoryCorpButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.UIPanel.TogglePanel (System.Boolean value, System.Object[] arguments) [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.SettingsPanel.TogglePanel (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.FactoryCorpButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.UIPanel.TogglePanel (System.Boolean value, System.Object[] arguments) [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.SettingsPanel.TogglePanel (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.FactoryCorpButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.UIPanel.TogglePanel (System.Boolean value, System.Object[] arguments) [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.SettingsPanel.TogglePanel (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.FactoryCorpButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.UIPanel.TogglePanel (System.Boolean value, System.Object[] arguments) [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.SettingsPanel.TogglePanel (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.FactoryCorpButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.UIPanel.TogglePanel (System.Boolean value, System.Object[] arguments) [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.SettingsPanel.TogglePanel (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.FactoryCorpButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.UIPanel.TogglePanel (System.Boolean value, System.Object[] arguments) [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.SettingsPanel.TogglePanel (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.FactoryCorpButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.UIPanel.TogglePanel (System.Boolean value, System.Object[] arguments) [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.SettingsPanel.TogglePanel (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.FactoryCorpButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.UIPanel.TogglePanel (System.Boolean value, System.Object[] arguments) [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.SettingsPanel.TogglePanel (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.FactoryCorpButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.UIPanel.TogglePanel (System.Boolean value, System.Object[] arguments) [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.SettingsPanel.TogglePanel (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.FactoryCorpButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.UIPanel.TogglePanel (System.Boolean value, System.Object[] arguments) [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.SettingsPanel.TogglePanel (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.FactoryCorpButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.UIPanel.TogglePanel (System.Boolean value, System.Object[] arguments) [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.SettingsPanel.TogglePanel (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.FactoryCorpButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.UIPanel.TogglePanel (System.Boolean value, System.Object[] arguments) [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.SettingsPanel.TogglePanel (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.FactoryCorpButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.UIPanel.TogglePanel (System.Boolean value, System.Object[] arguments) [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.SettingsPanel.TogglePanel (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.FactoryCorpButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() 2021-11-03 12:27:21.909694+0300 FactoryCorp[2904:514393] Could not signal service com.apple.WebKit.WebContent: 113: Could not find specified service 2021-11-03 12:27:22.538946+0300 FactoryCorp[2904:514771] [tcp] tcp_input [C8.1:3] flags=[R.] seq=3400458630, ack=2372863709, win=243 state=CLOSED rcv_nxt=3400458606, snd_una=2372863684 2021-11-03 12:27:22.539341+0300 FactoryCorp[2904:514771] [tcp] tcp_input [C1.1:3] flags=[R.] seq=2295106692, ack=3517958534, win=243 state=CLOSED rcv_nxt=2295106668, snd_una=3517958534 2021-11-03 12:27:27.132775+0300 FactoryCorp[2904:514800] [tcp] tcp_input [C16.1:3] flags=[R.] seq=689654608, ack=3966941538, win=252 state=CLOSED rcv_nxt=689654584, snd_una=3966941538 2021-11-03 12:27:27.135604+0300 FactoryCorp[2904:514800] [tcp] tcp_input [C19.1:3] flags=[R.] seq=2416569879, ack=1522509368, win=504 state=CLOSED rcv_nxt=2416569848, snd_una=1522509368 NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.UIPanel.TogglePanel (System.Boolean value, System.Object[] arguments) [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.SettingsPanel.TogglePanel (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.FactoryCorpButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process()