InstanceBase.cpp //Arat case CItemData::ITEM_TYPE_COSTUME: //Altına Ekle. #define USE_BODY_COSTUME_WITH_EFFECT #ifdef USE_BODY_COSTUME_WITH_EFFECT if (pItem->GetSubType() == CItemData::COSTUME_BODY) { __ClearArmorRefineEffect(); // lvl80 armor's effect (blue smoke+bubbles) // { // __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL); // __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL2); // } // lvl105 armor's effect (sparkles) // { // __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL3); // } m_armorRefineEffect = EFFECT_REFINED+EFFECT_BODYARMOR_REFINED9; __AttachEffect(m_armorRefineEffect); break; } #endif