Using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PauseMenu : MonoBehaviour { public static bool GameIsPaused = false; public GameObject pauseMenuUI; void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (GameIsPaused) { Resume(); } else { Pause(); } } } public void Resume () { pauseMenuUI.SetActive(false); Time.timeScale = 1f; GameIsPaused = false; } void Pause () { pauseMenuUI.SetActive(true); Time.timeScale = 0f; GameIsPaused = true; } public void LoadMenu() { Time.timeScale = 1f; SceneManager.LoadScene("Menu"); } public void QuitGame() { Debug.Log("Quitting game..."); Application.Quit(); } }