import app import constInfo MAP_TRENT02 = "MAP_TRENT02" # MAP_WL = "MAP_WL" # MAP_NUSLUCK = "MAP_NUSLUCK" # MAP_TREE2 = "MAP_TREE2" BLEND_POTION_NO_TIME = "BLEND_POTION_NO_TIME" BLEND_POTION_NO_INFO = "BLEND_POTION_NO_INFO" APP_TITLE = "Metin2" GUILD_HEADQUARTER = "Main Building" GUILD_FACILITY = "Facility" GUILD_OBJECT = "Object" GUILD_MEMBER_COUNT_INFINITY = "INFINITY" LOGIN_FAILURE_WEB_BLOCK = "BLOCK_LOGIN(WEB)" LOGIN_FAILURE_BLOCK_LOGIN = "BLOCK_LOGIN" CHANNEL_NOTIFY_FULL = "CHANNEL_NOTIFY_FULL" GUILD_BUILDING_LIST_TXT = app.GetLocalePath() + "/GuildBuildingList.txt" GUILD_MARK_MIN_LEVEL = "3" GUILD_MARK_NOT_ENOUGH_LEVEL = " 3 ." ERROR_MARK_UPLOAD_NEED_RECONNECT = "UploadMark: Reconnect to game" ERROR_MARK_CHECK_NEED_RECONNECT = "CheckMark: Reconnect to game" VIRTUAL_KEY_ALPHABET_LOWERS = r"[1234567890]/qwertyuiop\=asdfghjkl;`'zxcvbnm.," VIRTUAL_KEY_ALPHABET_UPPERS = r'{1234567890}QWERTYUIOP|+ASDFGHJKL:~"ZXCVBNM<>' VIRTUAL_KEY_SYMBOLS = '!@#$%^&*()_+|{}:"<>~' VIRTUAL_KEY_NUMBERS = "1234567890-=\[];',./`" VIRTUAL_KEY_SYMBOLS_BR = '!@#$%^&*()_+|{}:"<>~' __IS_ENGLISH = "ENGLISH" == app.GetLocaleServiceName() __IS_HONGKONG = "HONGKONG" == app.GetLocaleServiceName() __IS_NEWCIBN = "locale/newcibn" == app.GetLocalePath() __IS_EUROPE = "EUROPE" == app.GetLocaleServiceName() __IS_CANADA = "locale/ca" == app.GetLocalePath() __IS_BRAZIL = "locale/br" == app.GetLocalePath() __IS_SINGAPORE = "locale/sg" == app.GetLocalePath() __IS_VIETNAM = "locale/vn" == app.GetLocalePath() __IS_ARABIC = "locale/ae" == app.GetLocalePath() __IS_CIBN10 = "locale/cibn10" == app.GetLocalePath() __IS_WE_KOREA = "locale/we_korea" == app.GetLocalePath() __IS_TAIWAN = "locale/taiwan" == app.GetLocalePath() __IS_JAPAN = "locale/japan" == app.GetLocalePath() LOGIN_FAILURE_WRONG_SOCIALID = "ASDF" LOGIN_FAILURE_SHUTDOWN_TIME = "ASDF" if __IS_CANADA: __IS_EUROPE = True def IsYMIR(): return "locale/ymir" == app.GetLocalePath() def IsJAPAN(): return "locale/japan" == app.GetLocalePath() def IsENGLISH(): global __IS_ENGLISH return __IS_ENGLISH def IsHONGKONG(): global __IS_HONGKONG return __IS_HONGKONG def IsTAIWAN(): return "locale/taiwan" == app.GetLocalePath() def IsNEWCIBN(): return "locale/newcibn" == app.GetLocalePath() def IsCIBN10(): global __IS_CIBN10 return __IS_CIBN10 def IsEUROPE(): global __IS_EUROPE return __IS_EUROPE def IsCANADA(): global __IS_CANADA return __IS_CANADA def IsBRAZIL(): global __IS_BRAZIL return __IS_BRAZIL def IsVIETNAM(): global __IS_VIETNAM return __IS_VIETNAM def IsSINGAPORE(): global __IS_SINGAPORE return __IS_SINGAPORE def IsARABIC(): global __IS_ARABIC return __IS_ARABIC def IsWE_KOREA(): return "locale/we_korea" == app.GetLocalePath() def LoadLocaleData(): if IsYMIR(): import net SERVER = " " if SERVER == net.GetServerInfo()[:len(SERVER)]: app.SetCHEONMA(0) app.LoadLocaleData("locale/we_korea") constInfo.ADD_DEF_BONUS_ENABLE = 0 else: app.SetCHEONMA(1) app.LoadLocaleData("locale/ymir") constInfo.ADD_DEF_BONUS_ENABLE = 1 else: app.LoadLocaleData(app.GetLocalePath()) def IsCHEONMA(): return IsYMIR() # YMIR . . # END_OF_SUPPORT_NEW_KOREA_SERVER def mapping(**kwargs): return kwargs def SNA(text): def f(x): return text return f def SA(text): def f(x): return text % x return f def SAA(text): def f(x1, x2): return text % (x1, x2) return f def SAN(text): def f(x1, x2): return text % x1 return f def LoadLocaleFile(srcFileName, localeDict): funcDict = {"SA":SA, "SNA":SNA, "SAA":SAA, "SAN":SAN} lineIndex = 1 try: lines = pack_open(srcFileName, "r").readlines() except IOError: import dbg dbg.LogBox("LoadLocaleError(%(srcFileName)s)" % locals()) app.Abort() for line in lines: try: tokens = line[:-1].split("\t") if len(tokens) == 2: localeDict[tokens[0]] = tokens[1] elif len(tokens) >= 3: type = tokens[2].strip() if type: localeDict[tokens[0]] = funcDict[type](tokens[1]) else: localeDict[tokens[0]] = tokens[1] else: raise RuntimeError, "Unknown TokenSize" lineIndex += 1 except: import dbg dbg.LogBox("%s: line(%d): %s" % (srcFileName, lineIndex, line), "Error") raise all = ["locale","error"] if IsEUROPE() and IsBRAZIL() : FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath() LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath() constInfo.IN_GAME_SHOP_ENABLE = 0 elif IsSINGAPORE() : FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath() LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath() constInfo.IN_GAME_SHOP_ENABLE = 0 elif IsNEWCIBN() : ##. APP_TITLE = "2" FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath() LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath() constInfo.IN_GAME_SHOP_ENABLE = 1 elif IsTAIWAN(): APP_TITLE = "III" FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath() LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath() constInfo.IN_GAME_SHOP_ENABLE = 1 else: FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath() LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath() constInfo.IN_GAME_SHOP_ENABLE = 1 #if app.ENABLE_CUSTOM_AFFECTS: # PVP = "%s/effect/custom_affects/pvp.mse" % app.GetLocalePath() # MISS = "%s/effect/custom_affects/miss.mse" % app.GetLocalePath() # MISTER = "%s/effect/custom_affects/mister.mse" % app.GetLocalePath() # YT = "%s/effect/custom_affects/yt.mse" % app.GetLocalePath() # PREMIUM = "%s/effect/custom_affects/premium.mse" % app.GetLocalePath() LoadLocaleFile(LOCALE_FILE_NAME, locals()) ######################################################################################################## ## NOTE : "/ " dictSingleWord = { "m":1, "n":1, "r":1, "M":1, "N":1, "R":1, "l":1, "L":1, "1":1, "3":1, "6":1, "7":1, "8":1, "0":1, } dictDoubleWord = { "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, } locale = mapping( ) def GetAuxiliaryWordType(text): textLength = len(text) if textLength > 1: singleWord = text[-1] if (singleWord >= '0' and singleWord <= '9') or\ (singleWord >= 'a' and singleWord <= 'z') or\ (singleWord >= 'A' and singleWord <= 'Z'): if not dictSingleWord.has_key(singleWord): return 1 elif dictDoubleWord.has_key(text[-2:]): return 1 return 0 def CutMoneyString(sourceText, startIndex, endIndex, insertingText, backText): sourceLength = len(sourceText) if sourceLength < startIndex: return backText text = sourceText[max(0, sourceLength-endIndex):sourceLength-startIndex] if not text: return backText if long(text) <= 0: return backText text = str(int(text)) if backText: backText = " " + backText return text + insertingText + backText def SecondToDHM(time): if time < 60: if IsARABIC(): return "%.2f %s" % (time, SECOND) else: return "0" + MINUTE second = int(time % 60) minute = int((time / 60) % 60) hour = int((time / 60) / 60) % 24 day = int(int((time / 60) / 60) / 24) text = "" if day > 0: text += str(day) + DAY text += " " if hour > 0: text += str(hour) + HOUR text += " " if minute > 0: text += str(minute) + MINUTE return text def SecondToHM(time): if time < 60: if IsARABIC(): return "%.2f %s" % (time, SECOND) else: return "0" + MINUTE second = int(time % 60) minute = int((time / 60) % 60) hour = int((time / 60) / 60) text = "" if hour > 0: text += str(hour) + HOUR if hour > 0: text += " " if minute > 0: text += str(minute) + MINUTE return text def GetAlignmentTitleName(alignment): if alignment >= 12000: return TITLE_NAME_LIST[0] elif alignment >= 8000: return TITLE_NAME_LIST[1] elif alignment >= 4000: return TITLE_NAME_LIST[2] elif alignment >= 1000: return TITLE_NAME_LIST[3] elif alignment >= 0: return TITLE_NAME_LIST[4] elif alignment > -4000: return TITLE_NAME_LIST[5] elif alignment > -8000: return TITLE_NAME_LIST[6] elif alignment > -12000: return TITLE_NAME_LIST[7] return TITLE_NAME_LIST[8] OPTION_PVPMODE_MESSAGE_DICT = { 0: PVP_MODE_NORMAL, 1: PVP_MODE_REVENGE, 2: PVP_MODE_KILL, 3: PVP_MODE_PROTECT, 4: PVP_MODE_GUILD, } error = mapping( CREATE_WINDOW = GAME_INIT_ERROR_MAIN_WINDOW, CREATE_CURSOR = GAME_INIT_ERROR_CURSOR, CREATE_NETWORK = GAME_INIT_ERROR_NETWORK, CREATE_ITEM_PROTO = GAME_INIT_ERROR_ITEM_PROTO, CREATE_MOB_PROTO = GAME_INIT_ERROR_MOB_PROTO, CREATE_NO_DIRECTX = GAME_INIT_ERROR_DIRECTX, CREATE_DEVICE = GAME_INIT_ERROR_GRAPHICS_NOT_EXIST, CREATE_NO_APPROPRIATE_DEVICE = GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE, CREATE_FORMAT = GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT, NO_ERROR = "" ) GUILDWAR_NORMAL_DESCLIST = [GUILD_WAR_USE_NORMAL_MAP, GUILD_WAR_LIMIT_30MIN, GUILD_WAR_WIN_CHECK_SCORE] GUILDWAR_WARP_DESCLIST = [GUILD_WAR_USE_BATTLE_MAP, GUILD_WAR_WIN_WIPE_OUT_GUILD, GUILD_WAR_REWARD_POTION] GUILDWAR_CTF_DESCLIST = [GUILD_WAR_USE_BATTLE_MAP, GUILD_WAR_WIN_TAKE_AWAY_FLAG1, GUILD_WAR_WIN_TAKE_AWAY_FLAG2, GUILD_WAR_REWARD_POTION] MINIMAP_ZONE_NAME_DICT = { "metin2_map_a1": MAP_A1, "map_a2": MAP_A2, "metin2_map_a3": MAP_A3, "metin2_map_b1": MAP_B1, "map_b2": MAP_B2, "metin2_map_b3": MAP_B3, "metin2_map_c1": MAP_C1, "map_c2": MAP_C2, "metin2_map_c3": MAP_C3, "map_n_snowm_01": MAP_SNOW, "metin2_map_n_flame_01": MAP_FLAME, "metin2_map_n_desert_01": MAP_DESERT, "metin2_map_milgyo": MAP_TEMPLE, "metin2_map_spiderdungeon": MAP_SPIDER, "metin2_map_deviltower1": MAP_SKELTOWER, "metin2_map_guild_01": MAP_AG, "metin2_map_guild_02": MAP_BG, "metin2_map_guild_03": MAP_CG, "metin2_map_trent": MAP_TREE, "metin2_map_trent02": MAP_TREE2, "season1/metin2_map_WL_01": MAP_WL, "season1/metin2_map_nusluck01": MAP_NUSLUCK, "Metin2_map_CapeDragonHead": MAP_CAPE, "metin2_map_Mt_Thunder": MAP_THUNDER, "metin2_map_dawnmistwood": MAP_DAWN, "metin2_map_BayBlackSand": MAP_BAY, } JOBINFO_TITLE = [ [JOB_WARRIOR0, JOB_WARRIOR1, JOB_WARRIOR2,], [JOB_ASSASSIN0, JOB_ASSASSIN1, JOB_ASSASSIN2,], [JOB_SURA0, JOB_SURA1, JOB_SURA2,], [JOB_SHAMAN0, JOB_SHAMAN1, JOB_SHAMAN2,], ] JOBINFO_DATA_LIST = [ [ [" ", " []", ". ", " , ", " ", " . ", " , ", " ", ". ",], [" , ", " ", " . ", " , ", " / ", " . ", " ", " .",], [" ", "/ , ", " ", ". ", " , ", "/ ", " . ", " / ", " ", " . ",], ], [ [" ", " ", " ", ". ", ", ", " ", ", ", " ", ". "], [" , ", " ", " . ", " ", ", .", " / ", " ", " . ",], [" , ", " ", " . ", " ", " , ", " ", " . ", " , ", " / ", " ", ". ", ], ], [ [" [ ] ", " . ", " ", ", ", " . ", " ", " , ", " , ", " ", " []", " ."], [" ", " ", " ", " . ", " ", " ,", " ", " , ", "/ ", ". ", " ", " . ",], [" ", " ", ". ", " ", " , ", " .", " , ", " / ", " . ",], ], [ [" , ", " .", " ", " ", " . ", " ", " , ", " ", " .",], [" ", " , / ", " . ", " ", " ,", " , ", " / ", ". ", " ", " . ",], [" ", " , ", " ", " . ", " ", " ,", ", ", " / ", ". ", " ", " . "], ], ] WHISPER_ERROR = { 1: CANNOT_WHISPER_NOT_LOGON, 2: CANNOT_WHISPER_DEST_REFUSE, 3: CANNOT_WHISPER_SELF_REFUSE, } NOTIFY_MESSAGE = { "CANNOT_EQUIP_SHOP": CANNOT_EQUIP_IN_SHOP, "CANNOT_EQUIP_EXCHANGE": CANNOT_EQUIP_IN_EXCHANGE, } ATTACK_ERROR_TAIL_DICT = { "IN_SAFE": CANNOT_ATTACK_SELF_IN_SAFE, "DEST_IN_SAFE": CANNOT_ATTACK_DEST_IN_SAFE, } SHOT_ERROR_TAIL_DICT = { "EMPTY_ARROW": CANNOT_SHOOT_EMPTY_ARROW, "IN_SAFE": CANNOT_SHOOT_SELF_IN_SAFE, "DEST_IN_SAFE": CANNOT_SHOOT_DEST_IN_SAFE, } USE_SKILL_ERROR_TAIL_DICT = { "IN_SAFE": CANNOT_SKILL_SELF_IN_SAFE, "NEED_TARGET": CANNOT_SKILL_NEED_TARGET, "NEED_EMPTY_BOTTLE": CANNOT_SKILL_NEED_EMPTY_BOTTLE, "NEED_POISON_BOTTLE": CANNOT_SKILL_NEED_POISON_BOTTLE, "REMOVE_FISHING_ROD": CANNOT_SKILL_REMOVE_FISHING_ROD, "NOT_YET_LEARN": CANNOT_SKILL_NOT_YET_LEARN, "NOT_MATCHABLE_WEAPON": CANNOT_SKILL_NOT_MATCHABLE_WEAPON, "WAIT_COOLTIME": CANNOT_SKILL_WAIT_COOLTIME, "NOT_ENOUGH_HP": CANNOT_SKILL_NOT_ENOUGH_HP, "NOT_ENOUGH_SP": CANNOT_SKILL_NOT_ENOUGH_SP, "CANNOT_USE_SELF": CANNOT_SKILL_USE_SELF, "ONLY_FOR_ALLIANCE": CANNOT_SKILL_ONLY_FOR_ALLIANCE, "CANNOT_ATTACK_ENEMY_IN_SAFE_AREA": CANNOT_SKILL_DEST_IN_SAFE, "CANNOT_APPROACH": CANNOT_SKILL_APPROACH, "CANNOT_ATTACK": CANNOT_SKILL_ATTACK, "ONLY_FOR_CORPSE": CANNOT_SKILL_ONLY_FOR_CORPSE, "EQUIP_FISHING_ROD": CANNOT_SKILL_EQUIP_FISHING_ROD, "NOT_HORSE_SKILL": CANNOT_SKILL_NOT_HORSE_SKILL, "HAVE_TO_RIDE": CANNOT_SKILL_HAVE_TO_RIDE, } LEVEL_LIST = ["", HORSE_LEVEL1, HORSE_LEVEL2, HORSE_LEVEL3] HEALTH_LIST = [ HORSE_HEALTH0, HORSE_HEALTH1, HORSE_HEALTH2, HORSE_HEALTH3, ] USE_SKILL_ERROR_CHAT_DICT = { "NEED_EMPTY_BOTTLE": SKILL_NEED_EMPTY_BOTTLE, "NEED_POISON_BOTTLE": SKILL_NEED_POISON_BOTTLE, "ONLY_FOR_GUILD_WAR": SKILL_ONLY_FOR_GUILD_WAR, } SHOP_ERROR_DICT = { "NOT_ENOUGH_MONEY": SHOP_NOT_ENOUGH_MONEY, "SOLDOUT": SHOP_SOLDOUT, "INVENTORY_FULL": SHOP_INVENTORY_FULL, "INVALID_POS": SHOP_INVALID_POS, "NOT_ENOUGH_MONEY_EX": SHOP_NOT_ENOUGH_MONEY_EX, } STAT_MINUS_DESCRIPTION = { "HTH-": STAT_MINUS_CON, "INT-": STAT_MINUS_INT, "STR-": STAT_MINUS_STR, "DEX-": STAT_MINUS_DEX, } MODE_NAME_LIST = ( PVP_OPTION_NORMAL, PVP_OPTION_REVENGE, PVP_OPTION_KILL, PVP_OPTION_PROTECT, ) TITLE_NAME_LIST = ( PVP_LEVEL0, PVP_LEVEL1, PVP_LEVEL2, PVP_LEVEL3, PVP_LEVEL4, PVP_LEVEL5, PVP_LEVEL6, PVP_LEVEL7, PVP_LEVEL8, ) def GetLetterImageName(): return "season1/icon/scroll_close.tga" def GetLetterOpenImageName(): return "season1/icon/scroll_open.tga" def GetLetterCloseImageName(): return "season1/icon/scroll_close.tga" if 949 == app.GetDefaultCodePage(): def EUL(name): if GetAuxiliaryWordType(name): return " " else: return " " def I(name): if GetAuxiliaryWordType(name): return " " else: return " " def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice): name = sellItemName if sellItemCount > 1: name += " " name += str(sellItemCount) name += "" return name + EUL(name) + str(sellItemPrice) + " " def DO_YOU_BUY_ITEM(sellItemName, sellItemCount, sellItemPrice): name = sellItemName if sellItemCount > 1: name += " " name += str(sellItemCount) name += "" return name + EUL(name) + str(sellItemPrice) + " " def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName): return attachedItemName+EUL(attachedItemName)+" " def REFINE_FAILURE_NO_SOCKET(attachedItemName): return attachedItemName+EUL(attachedItemName)+" " def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName): return attachedItemName+EUL(attachedItemName)+" " def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount): name = dropItemName if dropItemCount > 1: name += " " name += str(dropItemCount) name += "" return name+EUL(name)+"" def NumberToMoneyString(number): if number <= 0: return "0" number = str(number) result = CutMoneyString(number, 0, 4, "", "") result = CutMoneyString(number, 4, 8, "", result) result = CutMoneyString(number, 8, 12, "", result) result = result + "" return result def NumberToSecondaryCoinString(number): if number <= 0: return "0" number = str(number) result = CutMoneyString(number, 0, 4, "", "") result = CutMoneyString(number, 4, 8, "", result) result = CutMoneyString(number, 8, 12, "", result) result = result + "" return result def FISHING_NOTIFY(isFish, fishName): if isFish: return fishName + I(fishName) + " ." else: return fishName + I(fishName) + " ." def FISHING_SUCCESS(isFish, fishName): if isFish: return fishName + EUL(fishName) + "!" else: return fishName + EUL(fishName) + "!" elif 932 == app.GetDefaultCodePage(): def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice): if sellItemCount > 1 : return "%s %s %s" % ( sellItemName, sellItemCount, NumberToMoneyString(sellItemPrice) ) else: return "%s %s" % (sellItemName, NumberToMoneyString(sellItemPrice) ) def DO_YOU_BUY_ITEM(buyItemName, buyItemCount, buyItemPrice) : if buyItemCount > 1 : return "%s %s %s" % ( buyItemName, buyItemCount, buyItemPrice ) else: return "%s %s" % ( buyItemName, buyItemPrice ) def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName) : return "%s" % (attachedItemName) def REFINE_FAILURE_NO_SOCKET(attachedItemName) : return "%s" % (attachedItemName) def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName) : return "%s" % (attachedItemName) def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount) : if dropItemCount > 1 : return "%s %d " % (dropItemName, dropItemCount) else : return "%s" % (dropItemName) def FISHING_NOTIFY(isFish, fishName) : if isFish : return "%s " % ( fishName ) else : return "%s " % ( fishName ) def FISHING_SUCCESS(isFish, fishName) : if isFish : return "%s " % (fishName) else : return "%s " % (fishName) def NumberToMoneyString(number) : if number <= 0 : return "0" number = str(number) result = CutMoneyString(number, 0, 4, "", "") result = CutMoneyString(number, 4, 8, "", result) result = CutMoneyString(number, 8, 12, "", result) result = result + "" return result def NumberToSecondaryCoinString(number) : if number <= 0 : return "0jun" number = str(number) result = CutMoneyString(number, 0, 4, "", "") result = CutMoneyString(number, 4, 8, "", result) result = CutMoneyString(number, 8, 12, "", result) result = result + "jun" return result elif IsHONGKONG(): def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice): if sellItemCount > 1 : return DO_YOU_SELL_ITEM2 % (sellItemName, sellItemCount, NumberToMoneyString(sellItemPrice) ) else: return DO_YOU_SELL_ITEM1 % (sellItemName, NumberToMoneyString(sellItemPrice) ) def DO_YOU_BUY_ITEM(buyItemName, buyItemCount, buyItemPrice) : if buyItemCount > 1 : return DO_YOU_BUY_ITEM2 % ( buyItemName, buyItemCount, buyItemPrice ) else: return DO_YOU_BUY_ITEM1 % ( buyItemName, buyItemPrice ) def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName) : return REFINE_FAILURE_CAN_NOT_ATTACH0 % (attachedItemName) def REFINE_FAILURE_NO_SOCKET(attachedItemName) : return REFINE_FAILURE_NO_SOCKET0 % (attachedItemName) def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName) : return REFINE_FAILURE_NO_GOLD_SOCKET0 % (attachedItemName) def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount) : if dropItemCount > 1 : return HOW_MANY_ITEM_DO_YOU_DROP2 % (dropItemName, dropItemCount) else : return HOW_MANY_ITEM_DO_YOU_DROP1 % (dropItemName) def FISHING_NOTIFY(isFish, fishName) : if isFish : return FISHING_NOTIFY1 % ( fishName ) else : return FISHING_NOTIFY2 % ( fishName ) def FISHING_SUCCESS(isFish, fishName) : if isFish : return FISHING_SUCCESS1 % (fishName) else : return FISHING_SUCCESS2 % (fishName) def NumberToMoneyString(number) : if number <= 0 : return "0 %s" % (MONETARY_UNIT0) number = str(number) result = CutMoneyString(number, 0, 4, "", "") result = CutMoneyString(number, 4, 8, MONETARY_UNIT1, result) result = CutMoneyString(number, 8, 12, MONETARY_UNIT2, result) result = result + MONETARY_UNIT0 return result def NumberToSecondaryCoinString(number) : if number <= 0 : return "0 %s" % (MONETARY_UNIT_JUN) number = str(number) result = CutMoneyString(number, 0, 4, "", "") result = CutMoneyString(number, 4, 8, MONETARY_UNIT1, result) result = CutMoneyString(number, 8, 12, MONETARY_UNIT2, result) result = result + MONETARY_UNIT_JUN return result elif IsNEWCIBN() or IsCIBN10(): def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice): if sellItemCount>1: return "%s%s%s" % (str(sellItemCount), sellItemName, str(sellItemPrice)) else: return "%s%s" % (sellItemName, str(sellItemPrice)) def DO_YOU_BUY_ITEM(sellItemName, sellItemCount, sellItemPrice): if sellItemCount>1: return "%s%s%s" % (str(sellItemCount), sellItemName, str(sellItemPrice)) else: return "%s%s" % (sellItemName, str(sellItemPrice)) def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName): return "%s " % (attachedItemName) def REFINE_FAILURE_NO_SOCKET(attachedItemName): return "%s " % (attachedItemName) def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName): return "%s " % (attachedItemName) def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount): if dropItemCount>1: return "%d%s" % (dropItemCount, dropItemName) else: return "%s" % (dropItemName) def FISHING_NOTIFY(isFish, fishName): if isFish: return fishName # , ... cython ... else: return "" + fishName + "" def FISHING_SUCCESS(isFish, fishName): if isFish: return "" + fishName + "" else: return "" + fishName + "" def NumberToMoneyString(number): if number <= 0: return "0" number = str(number) result = CutMoneyString(number, 0, 4, "", "") result = CutMoneyString(number, 4, 8, "", result) result = CutMoneyString(number, 8, 12, "", result) result = result + "" return result def NumberToSecondaryCoinString(number): if number <= 0: return "0JUN" number = str(number) result = CutMoneyString(number, 0, 4, "", "") result = CutMoneyString(number, 4, 8, "", result) result = CutMoneyString(number, 8, 12, "", result) result = result + "JUN" return result elif IsEUROPE() and not IsWE_KOREA() and not IsYMIR(): def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice): if sellItemCount > 1 : return DO_YOU_SELL_ITEM2 % (sellItemName, sellItemCount, NumberToMoneyString(sellItemPrice) ) else: return DO_YOU_SELL_ITEM1 % (sellItemName, NumberToMoneyString(sellItemPrice) ) def DO_YOU_BUY_ITEM(buyItemName, buyItemCount, buyItemPrice) : if buyItemCount > 1 : return DO_YOU_BUY_ITEM2 % ( buyItemName, buyItemCount, buyItemPrice ) else: return DO_YOU_BUY_ITEM1 % ( buyItemName, buyItemPrice ) def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName) : return REFINE_FAILURE_CAN_NOT_ATTACH0 % (attachedItemName) def REFINE_FAILURE_NO_SOCKET(attachedItemName): return REFINE_FAILURE_NO_SOCKET0 % (attachedItemName) def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName): return REFINE_FAILURE_NO_GOLD_SOCKET0 % (attachedItemName) def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount): if dropItemCount > 1: return HOW_MANY_ITEM_DO_YOU_DROP2 % (dropItemName, dropItemCount) else: return HOW_MANY_ITEM_DO_YOU_DROP1 % (dropItemName) def FISHING_NOTIFY(isFish, fishName): if isFish: return FISHING_NOTIFY1 % ( fishName ) else: return FISHING_NOTIFY2 % ( fishName ) def FISHING_SUCCESS(isFish, fishName): if isFish: return FISHING_SUCCESS1 % (fishName) else: return FISHING_SUCCESS2 % (fishName) def NumberToMoneyString(n): if n <= 0: return "0 %s" % (MONETARY_UNIT0) return "%s %s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), MONETARY_UNIT0) def NumberToSecondaryCoinString(n): if n <= 0: return "0 %s" % (MONETARY_UNIT_JUN) return "%s %s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), MONETARY_UNIT_JUN)